The entire path length covered — a scalar, magnitude only.
The net change in position — a vector, with magnitude and direction.
Total distance ÷ time — a scalar, no direction.
Displacement ÷ time — a vector, direction matches displacement.
Equal distances covered in equal time intervals — constant speed.
Unequal distances covered in equal time intervals — changing speed.
A straight line means constant velocity; a curve means changing velocity.
A rising line means positive acceleration; a falling one means braking.
Slope = velocity on a position-time graph; slope = acceleration on a velocity-time graph.
The area under a velocity-time graph equals the displacement.
Final velocity related to time.
Displacement related to time.
Final velocity related to displacement.
A kicked ball's path, or a vehicle overtaking another — confined to two dimensions.
Speed stays constant, but direction keeps changing — so the motion is still accelerated.
Total path length / net change in position.
Magnitude only / magnitude and direction.
Distance / time / displacement / time.
Constant speed / changing speed.
Change in velocity ÷ time interval.
Velocity on a position-time graph; acceleration on a velocity-time graph.
v=u+at, s=ut+½at², v²=u²+2as.
Circular motion at constant speed.